The Virtual Vulnerabilities Project is an ongoing study into the positive and negative effects of Massively-Multiplayer Online Role Playing Games (MMORPGs). An MMORPG is a video game genre capable of supporting thousands of users simultaneously. By necessity, they embrace the internet as a communication medium and feature at least one persistent world.
This aims of this research project are to investigate:
- The social and psychological precursors to online gaming
- The social and psychological impacts of online gaming to individuals and lifestyles
- Levels of addiction to MMMORPGs
- Threats to personal privacy and safety within MMORPG enviornments
The Virtual Vulnerabilities Project is currently being conducted in the following countries:
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United Kingdom |
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Thailand |
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Greece |
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Germany |
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Singapore |
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France |
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